MVP Enterprise Developer Portal

Product TLDR
Design oversight on 0-1 enterprise portal for game tooling at Riot Games, working closely with cross-functional teams to define, iterate, and simplify complex workflows.
The goal was to help Riot scale from single to multi-game operations, improving cost efficiency and system knowledge for users across Riot's game portfolio.
#1
Improve Process
#2
Reduce Overhead
#3
Create Scalability
Project Overview
Background
For over a decade Riot was a single game startup operating in silo's. As the studio expanded their product offerings, that silo'd building continued, but became increasingly challenging and expensive to support and maintain. The successful launch of this developer portal was a key success metric for the company, allowing the company to more effectively grow, by improving costs and efficiency.
Challenge
Create a unified portal that could serve multiple use case and teams across the globe, while reducing complexity and onboarding time for new teams.
Project Process
Context + Goals
Starting Point
The challenge was essentially being a startup on live, legacy systems. Existing workflows executed differently from one team to the next, without consistently defined best practices, and often lacked historical clarity how everything was cobbled together the years.
Our team needed to learn together, with the following informing our goals.
Define
Scalable IA, allowing the system to grow efficiently with future features.
Improve self service knowledge gathering for users
Best practices while allowing teams to customize to suit their needs.
Patterns within the same interface for new and power users.
How future features can also account for less technical users when appropriate.
Improve
Workflow safety
Knowledge gathering
Information clarity
Task focus
Reduce
Unnecessary and avoidable human errors
Reduce build and onboarding time
Costs associated with maintaining and supporting complex, bifurcated systems
Information overload
We were defining the system as a team of SME's, integral to Riot's ability to improve growth via reduced cost and system sustainability.
Research & Gather Knowledge
Simplify + Increase Effeciency
Define Best Practices
Creating from the ground up
Iterate + Improve
Building The Plane While Flying It
Delivered Outcomes
Users were presented a guided experience, from first login and setup. Helpful content with FAQ was easily accessible, so users could self learn features as needed.
Users were guided through the workflow starting at login. Errors and missing access provided the ability to easily return back a step, request access or contact support to gather more information.
Information was presented in a way so the primary information was front and center, with additional steps able to be dug into should the user want to look into additional options.
Outcomes + Learnings
From baseline knowledge, to launch and beyond
Did our MVP succeed?
YES! We delivered a baseline system with scalable features allowing us to grow our platform offerings, and improve the experience of managing content.
Bumps along the way
Alignment, allocation of work, and communication.
We had one FE developer, then several, and we were reverse engineering the logic of live data without previous documentation clarity.
What if we had more time?
The ability to bring teams into the process as we were developing, to create something even more informed by testing.
Post Launch
Working with our PM, I organized and refined next step research, working with users/partner teams to further improve the product through surveys and conversations, while walking users through how to use the features as an SME.








